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Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6)

Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6)

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Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6): Essentials:

  • No. of players: --
  • Playing time: -- minutes
  • Age: --

Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6): - Rules of Play says:

The crew of the Oliphaunt have earned the freedom to go where they please, but they've still got bills to pay and old enemies hot on their tail! The Fly Free or Die Adventure Path continues, as the player characters travel to the Veskarium, an interplanetary empire ruled by the militant and lizard-like Vesk, where the crew must become smugglers and bounty hunters, capturing illegal resources in the turbulent storms of a gas giant! But along the way, they're forced to make some tough decisions that will come back to haunt them later, attracting the anger of the Vesk military itself. Can the player characters keep running forever, or will they eventually turn, stand, and fight for their lives?

"Merchants of the Void" is a Starfinder adventure for four 3rd-level characters. This adventure continues the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also details a crew of smugglers who cross the players at every turn, their starship, a collection of alien threats, a mysterious tropical paradise planet, and a series of “Side Jobs”—short mini-adventures the GM can insert into the campaign at any time.


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